I don't PvP or RP but i still want to give my view:
Does it have to be one or the other?
You can fight each other for purely game progression
and
You can fight each other for story progression
I guess this topic is meant to clear up what pvp means in the game, but its on a per person bias, so i suggest the following below:
It be great if the dev's can split the pvp tag into visible PvP and PvPRP tags/icons so those that want to do one or the other won't bother each other.
Whether or not they can attack each other would be another discussion, as i can imagine some RPers wanting the random assailant/rogue element with or without the other party even actively participating in that persons RP.
Does it have to be one or the other?
You can fight each other for purely game progression
and
You can fight each other for story progression
I guess this topic is meant to clear up what pvp means in the game, but its on a per person bias, so i suggest the following below:
It be great if the dev's can split the pvp tag into visible PvP and PvPRP tags/icons so those that want to do one or the other won't bother each other.
Whether or not they can attack each other would be another discussion, as i can imagine some RPers wanting the random assailant/rogue element with or without the other party even actively participating in that persons RP.
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