Mithian
I will do an example to try to show you what we are actually talking about...
Thanks for the clarification Lac, I was just adressing Mithian's example of what he/they were talking about, so forgive me if I misunderstood the purpose of your post.
Current problem as you pose it is: there is not enough time to revenge on someone who attacked you. The problem I see with your solution is it implies a further exploitation risk, forcing people to be attackable way beyond the episodic action of attacking, in a manner that can badly disrupt the other game activities in which anyone may want to participate, be it because they are then chain killable, or because they're forced to stay at their apartment or hidden in an uninteresting region or vortex while you can detag.
Because lets be honest, contrary to what some have said here:
Sinvaders
...being full-time PvP tag doesn't mean you are always fighting or whatever ... it's definitely a wrong idea that people have
Sinvaders
I think my character is buggy then, I'm always tag and I am never been chainkilled :/ Shall I open a support ticket ?
Sinvaders
(err you kind of do, see )You do NOT get chain killed by being tag.
Many do find in PvP and RP reasons to simply play as ah, often simply because its "allowed in the CoC" and in doing so remove any attractive to PvP as a RP choice. Perhaps the ground behind this notion of unrelatedness between PvP and RP lies in the fact that seldomly anyone goes further than a /die emote to provoque the other and motivate PvP?
I think the current system works, but were a change necessary, I propose a similar one to Jahuu's, yet not as drastic, and affecting exclusively those directly implicated.
How about extending the red tag timer while keeping the cooldown timer the same?
No change will have 100% effectiveness, since as Placio says, people can simply log, hide, stay at portal or whatever to avoid the fight, but prolongating the red timer would, in my opinion make people give some more consideration when it comes to attacking someone. Yes, you won't be able to use TPs, but then, you're asking that attacking someone have a more significant effect, are you not? And also, since yellow timer remains the same, overall detag time is longer.
In the current situation yellow tag is 30 mins after activation or attack, red timer is 10m. In my proposed change, red timer could be around 30 mins and then 30m extra in case you want to fully detag. In this scenario detag time remains the same for all of those who tagged yellow and didn't attack anyone, and punishes/gives effect to those who did.