Even though Lacu's intention seems very interesting and constructive, I disagree that elongating the cooldown timer of PvP flag results in a stronger bound between RP and PvP, in contrary, the proposed change could have a very negative impact for some/most of us.
PvP tag is per se a RP stance, as it shows the readyness/openness for battle of any given character at a given time. However as many things in life, such readiness for battle is not permanent, especially in a world where there are so many other things to do than fight, and which are much more feasible if no one can attack you while you're doing them e.g. digging, crafting, training a skill and and and.
Locking someone under the effect of PvP Tag not only would force them to receive any incoming attacks and implies then a disruption in any other activities a homin might want to take part in; it also doesn't add any depth to the roleplay of being "perma-tagged", which is already doable without any change. And also, it sets the ground for exploitation as some people have already mentioned on this thread.
I did a tiny experiment by tagging up while I was naked in a non-pvp zone, the result: i was killed every 6 minutes for half an hour, without any provocation or RP justification, so no, I don't want to stay tagged for 24h just so that this can go on longer and I can't do whatever thing I want to do and currently can.
As for the "exploit" some of you have mentioned here, while I don't involve in those practices, i find it completely normal that anyone can attack a tagged team in order to steal a boss, it's a valid game mechanism and explicitly allowed in our CoC. The fact that people do it though, contrary to the common courtesy rules, lies probably on the fact that PvP doesn't have much of an appeal these days, the biggest motivation for PvP is not letting your adversary get a boss or sup or whatever thing, of which everyone already has a bunch of. If there was a deeper story behind it, it might be more interesting, and people might find a motivation in order to stay tagged longer without it being imposed on them.
That being said, if 30m definitely isn't enough to get your revenge, maybe extend the timer to 40m or 1h. 24h seems excessive and would be discouraging for many.
PvP tag is per se a RP stance, as it shows the readyness/openness for battle of any given character at a given time. However as many things in life, such readiness for battle is not permanent, especially in a world where there are so many other things to do than fight, and which are much more feasible if no one can attack you while you're doing them e.g. digging, crafting, training a skill and and and.
Locking someone under the effect of PvP Tag not only would force them to receive any incoming attacks and implies then a disruption in any other activities a homin might want to take part in; it also doesn't add any depth to the roleplay of being "perma-tagged", which is already doable without any change. And also, it sets the ground for exploitation as some people have already mentioned on this thread.
I did a tiny experiment by tagging up while I was naked in a non-pvp zone, the result: i was killed every 6 minutes for half an hour, without any provocation or RP justification, so no, I don't want to stay tagged for 24h just so that this can go on longer and I can't do whatever thing I want to do and currently can.
As for the "exploit" some of you have mentioned here, while I don't involve in those practices, i find it completely normal that anyone can attack a tagged team in order to steal a boss, it's a valid game mechanism and explicitly allowed in our CoC. The fact that people do it though, contrary to the common courtesy rules, lies probably on the fact that PvP doesn't have much of an appeal these days, the biggest motivation for PvP is not letting your adversary get a boss or sup or whatever thing, of which everyone already has a bunch of. If there was a deeper story behind it, it might be more interesting, and people might find a motivation in order to stay tagged longer without it being imposed on them.
That being said, if 30m definitely isn't enough to get your revenge, maybe extend the timer to 40m or 1h. 24h seems excessive and would be discouraging for many.