*Del* this has nothing to do with the discussion
*Del* this has nothing to do with the discussion
@Mithian - You are still overlooking the fact that 30m is still a considerable portion of the available playtime for many folks. That forces many to choose between wasting up to half their game night cowering in safety or leaving themselves vulnerable to revenge. However, if you wished to extend it to a more reasonable amount of time then I could go along with that. My reasoning is that 24h pretty much ruins two nights of gaming, and will result in fewer people tagging... possibly even fewer people playing, period. To put it in perspective, two nights is all many folks have available available to play for the week, which makes it a more consequential decision for them than it may be for you. A 24h cooldown is pretty much saying that you don't want folks who are not willing to perma-tag to play, and I doubt that that is the message you want to send. Even a 12h cooldown that will be a problem for the rest of the night but go away by the next time you log in again would be far better. Still consequential, but not nearly as problematic as throwing your entire weekend away over one button-click.
As for the boss-stealing exploit, a more novel fix might be to have the boss call some of it's guards over if additional homins get into close proximity of the team that is already engaging it. Not too many, mind you, but enough to even the odds so that both teams have to divide their attention between PvP and PvE.
*Del* this has nothing to do with the discussion
@Mithian - You are still overlooking the fact that 30m is still a considerable portion of the available playtime for many folks. That forces many to choose between wasting up to half their game night cowering in safety or leaving themselves vulnerable to revenge. However, if you wished to extend it to a more reasonable amount of time then I could go along with that. My reasoning is that 24h pretty much ruins two nights of gaming, and will result in fewer people tagging... possibly even fewer people playing, period. To put it in perspective, two nights is all many folks have available available to play for the week, which makes it a more consequential decision for them than it may be for you. A 24h cooldown is pretty much saying that you don't want folks who are not willing to perma-tag to play, and I doubt that that is the message you want to send. Even a 12h cooldown that will be a problem for the rest of the night but go away by the next time you log in again would be far better. Still consequential, but not nearly as problematic as throwing your entire weekend away over one button-click.
As for the boss-stealing exploit, a more novel fix might be to have the boss call some of it's guards over if additional homins get into close proximity of the team that is already engaging it. Not too many, mind you, but enough to even the odds so that both teams have to divide their attention between PvP and PvE.
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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.