Jahuu
Also I didnt try to mock the enchant icon in any way
"Mockup"
>a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup is a prototype if it provides at least part of the functionality of a system and enables testing of a design.<
OT:
The simplified code is already there, skill icons already change the icon based on 'highest lvl component used?' like having increase damage 9 with increase accurate 11 will display an icon for increase accurate 11 regardless if increase damage 9 is above it in the skill plan.
this could be implemented for enchants the same way.
tho double spell sap+life will always display a life icon if they are of equal credit cost. (or inc dmg + inc acc)
which is probably the part that would need additional coding, rather then show 1 component as the icon, the icon would need to show both as 2 icons in 1 + the enchant icon.
Edit:
What about naming enchants, its could take the name of whatever you named the skill. and put that text on the inv enchant icon, it already stores your custom plan in whatever order it was made, its probably easier to code the addition of the name it originated from.
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