IDEAS FOR RYZOM


Revitalize the ingame economy with buying play time ingame.

+1 Siela

The ingame economy is broken, but this doesn't sound like a good solution to me either. I would propose an auction house to shift dappers around, also money sinks for example upkeep for apartments, guild halls, outposts. However players should not lose aps or GHs when behind with their rates, just have to pay a (limited) amount to get access back.

This can be balanced with skills or playtime, so a starting player pays less? Just some random thoughts.

arc

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