Basic description:
It looks like my game is taking the info from the last boost that was displayed, instead of actually looking up a piece's stats. Not a big deal until you mix two sets in your inventory.
I recorded a video to better show what I'm talking about: https://www.youtube.com/watch?v=6vt7U8AxPFQ
Basically, what you see in the video is:
1. I show that I have my light armor set (with focus boost), and my jewels (with hp boost).
2. I equip some jewels and I hover over them. I equip some armor and hover.
3. Now, when I hover again over jewels, they're telling me they have focus boost (using info from the armor, incorrectly)
4. I equip some more jewels, and hover. They show hp boost correctly.
5. I hover again over the armor that I have. It shows incorrectly that the armor has hp boost.
For the record: Windows client, version 3.4.0.9264
It looks like my game is taking the info from the last boost that was displayed, instead of actually looking up a piece's stats. Not a big deal until you mix two sets in your inventory.
I recorded a video to better show what I'm talking about: https://www.youtube.com/watch?v=6vt7U8AxPFQ
Basically, what you see in the video is:
1. I show that I have my light armor set (with focus boost), and my jewels (with hp boost).
2. I equip some jewels and I hover over them. I equip some armor and hover.
3. Now, when I hover again over jewels, they're telling me they have focus boost (using info from the armor, incorrectly)
4. I equip some more jewels, and hover. They show hp boost correctly.
5. I hover again over the armor that I have. It shows incorrectly that the armor has hp boost.
For the record: Windows client, version 3.4.0.9264
---
My home is always sweet Yrkanis..