IDEAS FOR RYZOM


Give Rewards for Multi-Masters Part 1: Fight Skills

Thanks for the time to reply;

"the superior skill of a player who has played the game longer and mastered more skills should be the only advantage that player requires in one on one combat. Adding systemic advantages as well seems a bit unfair to the player who may be just as skilled but is only interested in one weapon, or perhaps has hours enough of free time only to level one up."

As me and others have stated in this thread and others; this does not exist in PvP and it exists in a very limited degree in PvE.

There is no skill in this game; aside from the fundamentals; and that's why we are promoting ideas like this all the time.

Everyone who has participated in mass 4v4.5v5 pvp knows this, and the 2v2 PvP tournament was a bona fida example of this;

it only comes down to who will make a mistake; who will miss an enchant etc. This; aside from the skill of being consistent I guess and not crumbling under pressure; eliminates any skill from the game itself.

In addition; why Multi-Masters are fundamentally being "cheated out" of their play time:

I explain: Whether you are a master of 2 weapons aimed at 2 different set-ups; say : counter-parry and counter-dodge or a master of all; by the game mechanics; it makes no difference.

It doesn't matter if you've master staff; 2h mace; one hand mace; 2h sword and a plethora of other weapons; you can do EXACTLY as well if you have mastered the core:

The concept of the core:

The core is a set of masters (melee combat in this example) that everyone needs; in order to participate in PvP content (with a reasonable chance of success) :

So the core would be the ignore armor weapons: pike+spear. A 2h weapon; either 2h axe or 2h mace to camp your opponent; and preferably something of the following: one hand axe; one hand sword+dagger; to counter dodge set ups.

Therefore out of the how many skills there are; with just 5; you are on exactky the same footing as someone with all. Thanks for playing.

Not to even mention that with the way protections in this game work; one handed weapons, excluding spear, are rendered even more redundant and utterly on the weak spectrum. (So the game mechanics themselves kill weapon diversity).

What was stated above also applies to pve situations; as long as u have a set of weapons that can match the appropriate pve content you are against; you dont really gain anyhting from mastering more..

Then again there are many who just use 2h sword and bleed vs slash resist for years on and years on; so I guess; we all get what we deserve.


Also: to answer you question:


"Surely the only justification can not be "Because it would make it feel worthwhile" for the multi-masters. If it did not feel worthwhile already, why did they do it?"

Because this is an MMORPG? And at MMORPGS we grind? And the purpose of these threads is for all of us to get incentive that rewards our grinding instead of not actually having to do anything more; because one lousy title isn't that big an accomplishment after all.

Star

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