I have made similar proposals before, we've had some back and forth and I can support this ... on one condition. That it's not "single segment oriented" modification for the benefit of oine player segment. I imagone mage oriented folks have it on their minds too ? I know it's on Crafters and Diggers
1. There should be equal incentive to master all trees ... but with 11 fighting skill trees, 15 if we count ranged, that's +500 to + 750 HP. No bigga deal for PvE folks, won't change much there but it does give a HUGE advantage to veteran players in PvP which may discourage new players. Yes, ya should get something for all ya T & E, but the cost of who we scare away has to also be considered. 2. Same idea for parry. What I could get behind is say +1 Parry for each 2H mastered and +1 Dodge for each 1H mastered. Something else for CC and ranged. As for the HP... maybe +50 for completing a tree..... 1H, 2H, ranged CC ... a decent but not overpowering + 200 HP.
4. Foe the diggers, considering that a single swing of the pick costs you 270 ... + 50 focus on 5 lands isn't very exciting.... doesnt evcenb give you an extra swing. You get absolutely squat out of digging after mastering and if ya got an extra +100 per region, big deal... 2 extra swings. More importantly, get the Spirit title and ya get Knowledge 4 and +6 Focus credits (276 allows Gentle x 3)
3. As for crafting ... master 6 HA skills or 6 Jool skills and hey... that deserves something. Master a HA / Jool tree get +1 on success % for ONLY that skill. That will take you to 91% ... Works for LA / MA too but when ya get the 5 branches done ya get a bonus +1 so has same +6 s HA and Jools. Shields would have to be +3 for each since only 2 to get +6 ... 1H weaps works as there's 6 ... 2H Weaps would be 1.5% each, 2H ranged 2 each. Pistol and amps are single... not sure about that one. Alternately ... a durability bonus if you mastered a tree
4. Magic is a tough one.... not thinking more power or more HP / Sap ... but perhaps a slight bump in resistance or failure chance. have toi be careful here as PvP impacts could be significant
1. There should be equal incentive to master all trees ... but with 11 fighting skill trees, 15 if we count ranged, that's +500 to + 750 HP. No bigga deal for PvE folks, won't change much there but it does give a HUGE advantage to veteran players in PvP which may discourage new players. Yes, ya should get something for all ya T & E, but the cost of who we scare away has to also be considered. 2. Same idea for parry. What I could get behind is say +1 Parry for each 2H mastered and +1 Dodge for each 1H mastered. Something else for CC and ranged. As for the HP... maybe +50 for completing a tree..... 1H, 2H, ranged CC ... a decent but not overpowering + 200 HP.
4. Foe the diggers, considering that a single swing of the pick costs you 270 ... + 50 focus on 5 lands isn't very exciting.... doesnt evcenb give you an extra swing. You get absolutely squat out of digging after mastering and if ya got an extra +100 per region, big deal... 2 extra swings. More importantly, get the Spirit title and ya get Knowledge 4 and +6 Focus credits (276 allows Gentle x 3)
3. As for crafting ... master 6 HA skills or 6 Jool skills and hey... that deserves something. Master a HA / Jool tree get +1 on success % for ONLY that skill. That will take you to 91% ... Works for LA / MA too but when ya get the 5 branches done ya get a bonus +1 so has same +6 s HA and Jools. Shields would have to be +3 for each since only 2 to get +6 ... 1H weaps works as there's 6 ... 2H Weaps would be 1.5% each, 2H ranged 2 each. Pistol and amps are single... not sure about that one. Alternately ... a durability bonus if you mastered a tree
4. Magic is a tough one.... not thinking more power or more HP / Sap ... but perhaps a slight bump in resistance or failure chance. have toi be careful here as PvP impacts could be significant
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