I would also look at it another perspective ... while Silan is mission oriented, it is so because the purpose of Silan is to educate the person behind the keyboard. It really provides no lasting benefit to the toon. Yes, you get stuff and dappers, but if you know what you are doing from previous experience, your toon would easily have more dapper, more XP and just "more" of everything going straight to mainland. Not that I'd recommend this route to a new player.
On mainland, while there are plenty of reasons to do missions, it can't be said that missions are the most efficient way to earn dappie. I compared many of the popular "high dapper missions" and found "selling the mats" to be more profitable than actually doing the missions.
So from my PoV, I like the idea that the risk / reward equation pushes the player to make an evaluation as to whether it's worth the T & E and to explore the lands and see what is worth their time and what isn't. Its oft said "there are no bests in Ryzom". There is no 'best weapon' or 'best spell', but there is a best weapon(s) / spell(s) for certain situations.
Ryzom is all about emphasizing thought over ones ability to rapidly click key combos and the varying risk / reward options are part of that transition tutorial on the mainland. Where the player is gently guided through a course of learning by the Silan missions, when ya get to mainland, I see this as part of the "weaning" process in adjusting to the reality that ML is not mission oriented....with some exceptions (i.e rites)
There is certainly an abundance of missions available that you would never be in a situation whereby you were sitting around idle waiting for all the dapper mission cool downs to expire. But do expect a nudge to push the player in the direction of experimenting other avenues... and there are better ways to earn dappie.
Now when it comes to fame missions, options are more limited. Many can't be accomplished at all (Kill a mob that doesn't exist in designated area); many can't be accomplished "sensibly", like "Craft so much ammo that you can't carry it" (sometimes even with a packer). However, if that's what you want to do, you can certainly not run out of missions to do that are worthwhile from a dapper reward standpoint. There's even an In Game App (/appzone 1852) that guides you to the most profitable locations for these.
In short, I'd explore and look for wandering NPCs, Overseer missions, examine occupations and other opportunities that are more profitable / efficient.
On mainland, while there are plenty of reasons to do missions, it can't be said that missions are the most efficient way to earn dappie. I compared many of the popular "high dapper missions" and found "selling the mats" to be more profitable than actually doing the missions.
So from my PoV, I like the idea that the risk / reward equation pushes the player to make an evaluation as to whether it's worth the T & E and to explore the lands and see what is worth their time and what isn't. Its oft said "there are no bests in Ryzom". There is no 'best weapon' or 'best spell', but there is a best weapon(s) / spell(s) for certain situations.
Ryzom is all about emphasizing thought over ones ability to rapidly click key combos and the varying risk / reward options are part of that transition tutorial on the mainland. Where the player is gently guided through a course of learning by the Silan missions, when ya get to mainland, I see this as part of the "weaning" process in adjusting to the reality that ML is not mission oriented....with some exceptions (i.e rites)
There is certainly an abundance of missions available that you would never be in a situation whereby you were sitting around idle waiting for all the dapper mission cool downs to expire. But do expect a nudge to push the player in the direction of experimenting other avenues... and there are better ways to earn dappie.
Now when it comes to fame missions, options are more limited. Many can't be accomplished at all (Kill a mob that doesn't exist in designated area); many can't be accomplished "sensibly", like "Craft so much ammo that you can't carry it" (sometimes even with a packer). However, if that's what you want to do, you can certainly not run out of missions to do that are worthwhile from a dapper reward standpoint. There's even an In Game App (/appzone 1852) that guides you to the most profitable locations for these.
In short, I'd explore and look for wandering NPCs, Overseer missions, examine occupations and other opportunities that are more profitable / efficient.
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