IDEAS FOR RYZOM


Adjustments following players population

I believe (from previous discussions), what Sarpe's is saying is that post merge, choice and lower mats **already are** harder than they were pre-merge. And yes, I did notice myself after merge that many of my regular choice grind mat spots were now bordering on areas such that you could expect 2 or 3 attacks per prospect rather than 1 every 3 or so proospects.

OTOH some mats (i.e. 250 Exe Zun in Void), were moved to ridiculously easy spots. I have compensated by digging basic instead of choice in desert where in other areas, some desired basic mats (for amp recipes) are quite difficult (middle of kincher spawn for example).

Note, I'm not saying desired mats should be easy but I also don't think that returning and newer players will be frustrated w/ DP, gear wear and tear and inefficient use of hard to find game time. This is exacerbated by the fact that the difficulty / efficiency level varies greatly between regions and faction TPs.

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