Maybe we thinking about different things ? I'm trying to recall some ... at least the ones folks normally interact with, that don't have any info. Things out in the landscape ... to be frank ... I had to actually click on one to recall that you could even do that.
-Mats have a slew of precraft ino , what they are for , color, name, bulk weight and quality.
-Weapons have all the stats, sap load, weight, requirements, HP left, Bulk, crafter, and bonus.
-Tools have HP left, weight QL, bulk, HP left
-Animals don't if ya click on them but if you do in inventory you get number, name, etc.
-Occupation stuff has info
-TPs have instructions
Now if we talking about things out in the wild, say mobs, NPCs etc that we see walking around I gotta say I don't go about and ever look at these cause just about everything I wanna know I can already see on screen.So maybe it's a language thing in interpreting the original post, but when I see the word "scrape" ... I read that as "get rid of" as in after scraping a sticker off my windshield, it's now "gone'. Speaking to these...
EDIT: My thoughts on what to do with those now empty boxes start below
a) I can't see putting any T & E into eliminating them as where you get an empty window or nothing doesn't change anything.
b) I don't like the idea of spoon feeding folks as there's to much of that already. I mean if there's going to be a "spoiler", at least make the player do something to get to the answer. But, then where does it end ? When using an occupation practice board, right click and info and it shows you 100% recipe ? Figuring out the recipes in a group was some of the best "fun" I have had in this game.
c) I do like the idea of having the space editable so that a user could, on their own, have say:
Mob Name: Cuttler
Aggro: Yes
Defense - Parry
Damage Type - Pierce
Resists - Slash
Resists - Rot
Immune - Fear, Slow Attack
.... where anything with a colon is there from game ... things with a - you could add via edit
NPC: Vinnie "The Nose" Nambino
Trade: Loan Shark
Vig - 15% a day
Late Penalty - Lose 1 Fame point after 1st day.... 2 a day after 2nd ... 4 a day after 3rd .... 8 a day after 4th.
4. I'm not necessarily opposed to having some basic info in there, but just like if we could trade TPs, who would ever get off their tails and explore the beauty that is Atys ? Thirty party tools like KipeeCraft, Zyroom, BM and Silenda Sites, Bunny Tools, RyGReg, etc. exist because of a co-operative effort among a number of people ... and the experiences of the people involved in working together towards that common goal is a big part why the Ryzom Community is what it is today and throughout its history.
In short, i think where the question arises from is in the interpretation of the word "scrape". If it means spend some development time getting rid of them, if want to discourage that. If it means making the Windows editable so one could "take notes", I'd support that idea whole heartedly.
If it means spoon feed every thing there is to know about every thing we interact with in game, again, I see now sense of discovery or fun there.
If it means somewhere in between that certainly seems workable and useful.
-Mats have a slew of precraft ino , what they are for , color, name, bulk weight and quality.
-Weapons have all the stats, sap load, weight, requirements, HP left, Bulk, crafter, and bonus.
-Tools have HP left, weight QL, bulk, HP left
-Animals don't if ya click on them but if you do in inventory you get number, name, etc.
-Occupation stuff has info
-TPs have instructions
Now if we talking about things out in the wild, say mobs, NPCs etc that we see walking around I gotta say I don't go about and ever look at these cause just about everything I wanna know I can already see on screen.So maybe it's a language thing in interpreting the original post, but when I see the word "scrape" ... I read that as "get rid of" as in after scraping a sticker off my windshield, it's now "gone'. Speaking to these...
EDIT: My thoughts on what to do with those now empty boxes start below
a) I can't see putting any T & E into eliminating them as where you get an empty window or nothing doesn't change anything.
b) I don't like the idea of spoon feeding folks as there's to much of that already. I mean if there's going to be a "spoiler", at least make the player do something to get to the answer. But, then where does it end ? When using an occupation practice board, right click and info and it shows you 100% recipe ? Figuring out the recipes in a group was some of the best "fun" I have had in this game.
c) I do like the idea of having the space editable so that a user could, on their own, have say:
Mob Name: Cuttler
Aggro: Yes
Defense - Parry
Damage Type - Pierce
Resists - Slash
Resists - Rot
Immune - Fear, Slow Attack
.... where anything with a colon is there from game ... things with a - you could add via edit
NPC: Vinnie "The Nose" Nambino
Trade: Loan Shark
Vig - 15% a day
Late Penalty - Lose 1 Fame point after 1st day.... 2 a day after 2nd ... 4 a day after 3rd .... 8 a day after 4th.
4. I'm not necessarily opposed to having some basic info in there, but just like if we could trade TPs, who would ever get off their tails and explore the beauty that is Atys ? Thirty party tools like KipeeCraft, Zyroom, BM and Silenda Sites, Bunny Tools, RyGReg, etc. exist because of a co-operative effort among a number of people ... and the experiences of the people involved in working together towards that common goal is a big part why the Ryzom Community is what it is today and throughout its history.
In short, i think where the question arises from is in the interpretation of the word "scrape". If it means spend some development time getting rid of them, if want to discourage that. If it means making the Windows editable so one could "take notes", I'd support that idea whole heartedly.
If it means spoon feed every thing there is to know about every thing we interact with in game, again, I see now sense of discovery or fun there.
If it means somewhere in between that certainly seems workable and useful.
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