IDEAS FOR RYZOM


Adjustments following players population

The thing is, as with most topics, request for change most often comes from a place of "the way I choose to play the game, this isn't working out as well as I'd like". And while they most often make perfect sense, from that person's PoV, such a change usually severely compromises the way other people play.

There are folks IG who basically all they do is chase sups and / or bosses. So whatever scheme is implemented that would be most appropriate for those folks, would be less advantageous for those folks like have posted above. I have **seen** Kiro boss 3 times since merge. Two of the three dropped no mandible, the third was a 3 mat (21 of each) drop w/ a 3 guild split. So in 6 years or so, I have managed 7 mandible. And yes, I do spend a fair amount of time scouting, but it's not all I do and most often, I'm not doing it in group or part of a coordinated effort. But that's OK, if I can't get by w/o every piece of equipment I'm using being uber quality, i should have quit playing long ago.

So yes, the current system favors larger groups working together for a common goal devoting the majority of their time to it which is not a bad thing. The problem, if you will, was most evident prior to the shutdown before server merge when there were many players grinding jools from GHs stacked with 10,000+ spu zun. I can understand the mindset of getting enough to craft what is necessary to supply your guild or supply your faction. But what I have noticed since merge is that it's less about that and more about keeping the good stuff away from the "evil people".

The only way that I see the issue being addressed fairly across the board is if availability was limited **similar to** instanced situations but without the overhead of creating the infrastructure necessary to do so. Unfortunately, how this might be implemented in a manner that could not be subverted is something I have not been able to formulate. For example, if mats "aged", say anything over xxx mats degraded after a certain time ... regardless of the difficulty in implementing it, peeps would subvert by adding more GHs or crafting off and then you'd have to have equipment aging too which i don't like.

Given the above, I wouldn't support any change to the existing system.... but would love to examine any idea that isn't geared to provide advantage or disadvantage to any subset of the player base.

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