IDEAS FOR RYZOM


Suggestions for Ryzom.. if I can..

Fleetwood
Neela
I wouldn't be against a paid service for that as it's more revenue for the game, which is never a bad thing.

I strongly disagree. Paying for in-game items with out-of-game resources is called 'pay to win', and it is always and everywhere absolutely wrong. The day Ryzom starts doing that is the day I stop playing. Now, you're going to say that paying for purely cosmetic items isn't pay to win, but I think it is necessary to defend the principle lest we start down a slippery slope.

But it is indeed just that, cosmetic, its not a wrong thing to exist solely because it could open up to actual p2w, its all up to the ryzom teams honesty were they to declare not to do such a thing.
The only problem i see is with race tied fame values.
Moniq
Yes, it should strictly follow the lore, you need to have every game feature in the lore. That is no excuse, that is, I belive, the best way and how the game should develop. You may think something else, but that wil not change my mind and my stance.

i disagree, either its a sandbox game or its a lore bound game.
the difference being sandbox(free to do whatever) or lore-bound(there's a story layed out and you follow along)
Nobody
Event stuff...

about that, meh im kinda on the fence, i get that events are time sheduled and won't allow everyone to enter, but holiday events with rewards stretch over many days, surely you can login once a week, if not then i'd argue u did not deserve the item in the first place (you need to play to get stuff)
if they are from 1-2 hour events then, ye i agree, should have alternative sources.
justaquote
merchant buying stuff...
hmm, not sure i get what you mean, but if they analyze the overall pricing of items(resale) on the market and with that data increase the merchant buyout prices to match that better instaid of the horribly low value they give for items now.

---

Show topic
Last visit Monday, 25 November 12:16:40 UTC
P_:G_:PLAYER

powered by ryzom-api