You should write importer that can read material and resource info from client files and cache it for KC internal use.
You could also read creature info and manually pair with resource info to get max quality for each resource/ecosystem (+some overrides as Yubohoho is not actually a thing)
If using game ids, then translation and inventory link would be 'free'.
You could also read creature info and manually pair with resource info to get max quality for each resource/ecosystem (+some overrides as Yubohoho is not actually a thing)
If using game ids, then translation and inventory link would be 'free'.
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Hello!