I will address the list solely from my own personal perspective
- integration with the game api to craft with only those materials a player really has access to (no interest really as not a "settler". If I'm aiming for the best I can craft, I wanna use KC to see what mats I need.)
- with the above, simulation of a real inventory with amounts, right now every items is available unlimited (as above)
- skin support, some users hate the color scheme (no interest, it's a tool... don't care what color my hammer is, bangs in a nail just as well regardless of color)
- addition of missing materials (generics, special yubohoho loot etc) ... This is welcome of course but perhaps even access to the data base so that one could add more when they arrive)
- a better way to manage materials, set their stats, check for errors / typos (not sure of goals here)
- a central page to see which postcraft formulas are still missing or generate errors (not sure of goals here)
- a central page to quickly copy postcraft formulas to other recipes and in general manage them more easily (not sure of goals here)
- native cross platform support (Other than giving all players a version for each OS that Ryzom supports, from player perspective, not sure oif advantages)
- better recipe generation with a color set (e.g. beige heavy armor) (as discussed, Evolver sometimes makes mistakes but not a big deal)
- more intuitive interface for some areas like jeweler or evolver (a manual explaining each screen and what each things mean wand what impact they have would be great ... written by a novice, experts make terrible manual writers)
- a better way to search through existing recipes, e.g. show all amp recipes where heal is above 80% or those who DON'T use zun amber (include those with QL limits, for example a great recipe may max out at 170 as no mobs exist above 170 for that mat)
- user set frames to e.g. mark a certain material with a yellow, red, etc border to quickly find it or distinguish between rarities etc (not sure vaklue here)
- shopping list / bill of materials, get a list of materials needed to be dug / hunted for a set of armor or any combination of recipes (seems difficult .. scanning just ones own packers, GH, apartment is hard ... but alts storage, alt GHs would get crazy ... perhaps to start a simpler approch where player could imput what they have avalable and then generate list from that)
- make the evolver more flexible e.g. let it fill missing materials in partly finished recipes (not sure where going here ... but are you saying ... here's what I have, find me the best stuff to go with it)
- ability to import whole jewel sets and see the combined stats (A way to select all the gear and see what totals are would rock)
Again, not saying anything isn't a worthwhile feature, just what appeals to me.
- integration with the game api to craft with only those materials a player really has access to (no interest really as not a "settler". If I'm aiming for the best I can craft, I wanna use KC to see what mats I need.)
- with the above, simulation of a real inventory with amounts, right now every items is available unlimited (as above)
- skin support, some users hate the color scheme (no interest, it's a tool... don't care what color my hammer is, bangs in a nail just as well regardless of color)
- addition of missing materials (generics, special yubohoho loot etc) ... This is welcome of course but perhaps even access to the data base so that one could add more when they arrive)
- a better way to manage materials, set their stats, check for errors / typos (not sure of goals here)
- a central page to see which postcraft formulas are still missing or generate errors (not sure of goals here)
- a central page to quickly copy postcraft formulas to other recipes and in general manage them more easily (not sure of goals here)
- native cross platform support (Other than giving all players a version for each OS that Ryzom supports, from player perspective, not sure oif advantages)
- better recipe generation with a color set (e.g. beige heavy armor) (as discussed, Evolver sometimes makes mistakes but not a big deal)
- more intuitive interface for some areas like jeweler or evolver (a manual explaining each screen and what each things mean wand what impact they have would be great ... written by a novice, experts make terrible manual writers)
- a better way to search through existing recipes, e.g. show all amp recipes where heal is above 80% or those who DON'T use zun amber (include those with QL limits, for example a great recipe may max out at 170 as no mobs exist above 170 for that mat)
- user set frames to e.g. mark a certain material with a yellow, red, etc border to quickly find it or distinguish between rarities etc (not sure vaklue here)
- shopping list / bill of materials, get a list of materials needed to be dug / hunted for a set of armor or any combination of recipes (seems difficult .. scanning just ones own packers, GH, apartment is hard ... but alts storage, alt GHs would get crazy ... perhaps to start a simpler approch where player could imput what they have avalable and then generate list from that)
- make the evolver more flexible e.g. let it fill missing materials in partly finished recipes (not sure where going here ... but are you saying ... here's what I have, find me the best stuff to go with it)
- ability to import whole jewel sets and see the combined stats (A way to select all the gear and see what totals are would rock)
Again, not saying anything isn't a worthwhile feature, just what appeals to me.
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