Sinvaders
...As a marauder player for me it's impossible to grind dappers if I want to play my char on the right way: aka to collect dappers you need to do mission or occupations:
- craft mission are given by PNJ's who increase our fame at one point and/or are friends with nations... doesn't make sense for me to do that;
- occupation: as far as I know I can't do them since I'm not allowed in any city of Atys (because of my fame being lower than -50 everywhere);
I hope there will be some changes once the real marauder fame arrive. I have been thinking about that, it might be possible that (once marauders will be "real faction") some of tribes will turn back to their religions and change allegiance to marauders.
I have no closer idea what all will the marauder fame really bring, but seems logical to me that they should have some "support" as kami and kara have. Maybe not that big for their matter. And there I see space for pro-marauder missions.
About payed guards, well, it lookes like not any bad idea that there will be a mechanism where guilds/players can "pay" for (more) guards up to some reasonable limit and for some limited time. I also don't like that those federal guards appeared magically one day from nowhere. I think it had to be connected, at least, to (series of) event(s) like building feds base camp or "guild hall" and crafting equipment etc...