Nubios
.... and we still have to figure out the whole dying thing.
There is so much existing 'Lore' around Armor Color (and web pages devoted to listing the available colors for each material) that I don't want to break.
I would propose that the "Rules" for getting new armor color are:
- There must be no way to create a 'Dyed' Armor in the same color as existing Armor, this is done using the color properties of the materials. (So I can't make some green armor with 90% low Quality mats, dye it to look like it came from good mats and then sell it to other players)
- There is a way for a character who has to survive on some gifted armor (like me) that has one blue piece, one red piece, one white piece and some biege and green pieces to look less like a clown. (Maybe I could dye all of the items a new color (lets say) pale yellow so i have camoflage in the sand dunes)
- The icon for armor in bags, crafting preview windows and Vendors should indicate the actual color.
(note to self - look into icons, reflectivity and transparent color numbers)
What are your thoughts on the "Rules".