IDEAS FOR RYZOM


Vassalité de Guilde

Moniq
And I definitely can't support any fighting between homins.



I don't like PVP -  my reflexes are bad because I am too old so I like cooperative play which is what I like about Ryzom but it appears that every successful game these days has a significant proportion of PVP. I would like Ryzom to be successful. A common complaint about Ryzom seems to be that the PVP audience is not being catered for so I am making suggestions for mechanisms that will bring PVP into the storyline while not making it mandatory. I have the feeling that some new chapters to the storyline would bring a lot of old players back into the game and with an increased player base new players would not immediately leave because the game is so 'Dead'. The changes that I suggest would unbalance the gameplay and require old players to come up with new strategies to win, don't you want a game that makes you think from time to time?

I am (at heart) in Ryzom because I like the crafting system and the ability to customise spells because these make me think, however I will continue to play devils advocate for anything that will increase the player base.
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Last visit Monday, 25 November 19:48:30 UTC
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