I think most everyone has noticed by now that many of your favorite dig spots have moved. Some of my favorites are now found 40 - 60m away when I am standing on the flags that have served me well for the past 5 years or so (post merge) .... and for the PR ones much longer than that.
Many mob spawns have also moved (i.e. najabs and kinchers to e alesser extent in void) some have moved more than others ... some seem to be right were we always remember them. Arionasis took the time to send a detailed ticket response much of it being above my "nerd skill" level.
The short of it though, to my understanding, is that most of the game code was developed pre-2004 and I am sure all would agree, it's a good thing that the server is no longer running on circa 2003 equipment. Along with the hardware, Operating Systems have changed and new programming tools have been developed to go along therewith.
Prior to patches being released, I imagine that when the game software is recompiled, the use of more modern / powerful / accurate compilers will result "changes" and the node / mob shifts are apparently the result of this.
Ari intends to do a detailed forum post, but in the meantime, wanted to have a place for players to report their observations and any suggestions etc. to assist other players in dealing with these shifts.
Also would invite anyone with a better understanding of the issue to join in, as i'm anxious to learn more.
Many mob spawns have also moved (i.e. najabs and kinchers to e alesser extent in void) some have moved more than others ... some seem to be right were we always remember them. Arionasis took the time to send a detailed ticket response much of it being above my "nerd skill" level.
The short of it though, to my understanding, is that most of the game code was developed pre-2004 and I am sure all would agree, it's a good thing that the server is no longer running on circa 2003 equipment. Along with the hardware, Operating Systems have changed and new programming tools have been developed to go along therewith.
Prior to patches being released, I imagine that when the game software is recompiled, the use of more modern / powerful / accurate compilers will result "changes" and the node / mob shifts are apparently the result of this.
Ari intends to do a detailed forum post, but in the meantime, wanted to have a place for players to report their observations and any suggestions etc. to assist other players in dealing with these shifts.
Also would invite anyone with a better understanding of the issue to join in, as i'm anxious to learn more.
---