A lot of good thoughts there, Nubios. There is one thing I would like to shed a little light on though.
The larger a particular population, the less homogenous it is. Rift Walkers is a fairly large guild and thus more diverse than smaller guilds. While RW itself is Karavan, not all Rift Walkers are Karavan; we have a fair number of neutrals in our ranks as well. Not just those who have yet to raise their Karavan fame to a level sufficient to align, but some who have made a conscious decision to remain religiously neutral.
Why should neutral/Agnostic members of a guild that is officially aligned to one of the powers be penalized? When you give a homin a choice between religious conversion or leaving their friends, you will create problems. Considering that one must be Kami, Karavan, or Marauder to get to PR without having to trek, agnosticism is arguably the hardest path to travel, so why make it even harder?
I like your idea of faction-specific perks, but I feel that they should be based on the homin's alignment rather than that of their guild. I would like to be Neutral and get comparable perks to Rangers, but I refuse to leave Rift Walkers to do so. I don't like having religion shoved down my throat IRL, so why would I approve of that in an MMO?
Nubios
It does seem strange to me that people are saying that the Religion of the Guild does not affect the Guild Members Religious activities, If I join a guild that follows the Kami religion then why should I be allowed to use Kara (only) TP's and vice versa. We can't remove existing entitlements or perks without angering some players however by adding some new (Religion based) perks that are only available to guilds that follow a specific religion we could make the choice of religion less trivial.
The larger a particular population, the less homogenous it is. Rift Walkers is a fairly large guild and thus more diverse than smaller guilds. While RW itself is Karavan, not all Rift Walkers are Karavan; we have a fair number of neutrals in our ranks as well. Not just those who have yet to raise their Karavan fame to a level sufficient to align, but some who have made a conscious decision to remain religiously neutral.
Why should neutral/Agnostic members of a guild that is officially aligned to one of the powers be penalized? When you give a homin a choice between religious conversion or leaving their friends, you will create problems. Considering that one must be Kami, Karavan, or Marauder to get to PR without having to trek, agnosticism is arguably the hardest path to travel, so why make it even harder?
I like your idea of faction-specific perks, but I feel that they should be based on the homin's alignment rather than that of their guild. I would like to be Neutral and get comparable perks to Rangers, but I refuse to leave Rift Walkers to do so. I don't like having religion shoved down my throat IRL, so why would I approve of that in an MMO?
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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.