IDEAS FOR RYZOM


How to make Ryzom great again (mix of ideas open to discussion)

I am new to Ryzom but I intend to stay here for a long time.

I am attracted to Ryzom because of it's complexity.

To get 15 Million Players it seems to me that we would need to dumb Ryzom down to the point that no choices and you can access all of the controls on a gamepad.

If we retain the complexity we might just have to rely on a smaller (more dedicated) player base.

It does seem strange to me that people are saying that the Religion of the Guild does not affect the Guild Members Religious activities, If I join a guild that follows the Kami religion then why should I be allowed to use Kara (only) TP's and vice versa. We can't remove existing entitlements or perks without angering some players however by adding some new (Religion based) perks that are only available to guilds that follow a specific religion we could make the choice of religion less trivial.

When any race with a high level of technology comes to lands populated by people with a lower level of technology there is invariably some hidden agendas and areas of conflict (on earth this often results in the subjugation of the peoples with the lower level of tech). The Kara will no doubt have some hidden agendas and will not be telling us everything that they are doing. Whilst they might help to fight kitin incursions their experimentation and extraction technologies are actually causing the increased kitin presence.

When missionaries from an advanced civilisation come to a less advanced country they come bearing gifts and promises however their converts often loose things that are precious to them. The Kami have not told us that they will control our population in order to maintain balance and prevent Kitin incursions.

We can join one of three "factions" :
1/ Guild with pro Kara "religion" , the guild gets free "extraction" crystals from the Kara, use of these crystals doubles focus generation and raises the effectiveness of a user's forage skill by 20 points for 1 hour however it offends the Kami by ten points per crystal.
Plus light armour "head covers" that provide 25% protection (no maximum absorption ) and 5% HP generation. Use of this armour offends the Kami by 10 points per hour (or part thereof) This Armor degrades by 10% per day after being removed from the guild storage. The "head cover" is free after making a 10,000 dapper donation.



2/ Guild with pro kami "religion", the guild gets light armour "head covers" that provide 25% protection (no maximum absorption ) and 5% sap generation. Use of this armour offends the Kara by 10 points per hour (or part thereof). This Armor degrades by 5% per day after being removed from the guild storage. The "head cover" is free after making a 10,000 dapper donation.

3/ Guild not aligned to Kami or Kara get
free "ATYS for ATYSANS" Heavy Armor vests (AKA the Ned Kelly) that provide 25% protection (no maximum absorption ) 10% HP generation and a 25% speed boost. Use of this armour offends both Kara and Kami by 10 points per hour (or part thereof) This Armor degrades by 10% per day after being removed from the guild storage.
Plus free Light Armor vests that provide 25% protection (no maximum absorption ) 5% HP and sap generation and a 25% speed boost. Use of this armour offends neither faction. This Armor degrades by 10% per day after being removed from the guild storage.


Kitin incursions will increase if more people use Kara gear because of the increased experiments conducted by the kara due to the additional "donations" to the kara.

Kitin incursions will decrease if more people use Kami gear because the kami use the additional "donations" to fund secret "focus mirrors" that drive forage resources back into the centre of the planet. Unfortunately this results in reduced forage yields for homins.

I just took a stab in the dark with the % protection and sap and HP regeneration, perhaps more experienced players could "fine tune" the percentages.
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Last visit Saturday, 23 November 01:03:34 UTC
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