Hopping around may spoil the aim of those that must target manually, but Ryzom combat mechanics rely on the skill of the character rather than the reflaxes of some kid hopped up on 12 gallons of Red Bull at the keyboard. In that regard, introducing jumping would not have any real effect on combat since all attacks are auto-aimed, and hits are determined solely by comparing the attacker's skill against the defender's defenses. The only way to make yourself harder to hit is to increase your Dodge/Parry/Resistance.
The fact that youthful energy alone will not lead to success in Ryzom the way it does in most FPS games and certain "action" MMOs that blur the line between RPG and FPS tends to weed out the people who insist on hopping everywhere. Once those are weeded out, what you are left with are more mature players; people with an attention span and a wilingness to learn Ryzom's detailed (and sometimes non/counter-intuitive) mechanics. And when you have a population with a higher percentage of mature players, you wind up with a more respectable community.
The fact that youthful energy alone will not lead to success in Ryzom the way it does in most FPS games and certain "action" MMOs that blur the line between RPG and FPS tends to weed out the people who insist on hopping everywhere. Once those are weeded out, what you are left with are more mature players; people with an attention span and a wilingness to learn Ryzom's detailed (and sometimes non/counter-intuitive) mechanics. And when you have a population with a higher percentage of mature players, you wind up with a more respectable community.
---
Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.