IDEAS FOR RYZOM


How to make Ryzom great again (mix of ideas open to discussion)

Bitttymacod
I'm a Tryker, by Lore I am a hedonistic and intense homin. I'm not religious. I am intensely curious and clever and explore the heavens and Atys and report to all what I find. I will hunt with anyone who will share the loot and be happy for the company.

And you pretty much nailed why I chose Tryker.
Sinvaders
One of my point was : why people are making so many alts ? For what they need them ? To be able to play alone ?

If you ask 10 different players, you'll get 12 different answers. Speaking for myself, I am accustomed to playing multiple characters. I've GM'd enough tabletop games that I feel that playing just one character is too limiting after playing basically the entire world except for 3-8 people. But that's me. Others have their own reasons for having alts, and I suspect that many have to do with the limited size of apartments and guild halls.
Sinvader
Make the gameplay harder is one of the way to help people to understand their choices I would say. In my opinion, and not like you, I think make this change will help Atys population to grow up.

You may think that making things harder will get people to "grow up" and "understand their choices", but like the Armored Warfare players who think that eliminating the PvE mode will increase PvP population, you are forgetting that nobody is forced to play; leaving is an option. Ryzom doesn't have thousands of people installing every day like some games. Even now, there are many who are overwhelmed by the details of the action-editing and crafting systems, which has an effect on player retention. Ryzom simply cannot afford to do anything that will cause new player retention to drop and some old players to leave. If you think that "making Ryzom great" includes causing the server population to drop, it might be time for us to all take a moment to settle on what the definition of "great" is.
Sinvader
And sorry, but implementing ranger rite is purely gameplay not RP

That depends on how they execute it. The way I see it, Rangers have the potential to alter Atysian society by introducing a new option with all of the benefits of Marauder while being more accessible and acceptable to the non-hardcore than becoming KoS in every city on Atys. Think about the RP opportunities presented by a cultural revolution. I don't mean just giving neutral players more TPs; look beyond the gameplay at the implications of a new faction that is equal to the two major existing ones that have been around for years. If done right, it could be what the officializing of the Marauder faction should have been.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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