Sinvader --
If I read your comments on Guilds correctly, you are suggesting that guild points would allow guild members to learn skills that are not generally available (like mek-herding, which allows an additional packer). Such skills could well be very useful, and perhaps encouraging guild play might be worth it.
Question: How would guild points be awarded? If it is for PvP or owning an OP, you are penalizing neutral guilds and those who abjure PvP. Ryzom not being an inherently PvP game, there would need to be some other way to gain guild points.
However, "playing with others" is not inherently guild based. When I started this toon I "played with others" until I was level 100+ in several disciplines before I chose a guild (the first of three to which I have belonged).
"Role play" is different for different people, and the question of "what is role play" has been explored to greater or lesser depth in several threads further back in time. But let us focus on now. Since it's all about me, let's focus on me: I'm a Tryker, by Lore I am a hedonistic and intense homin. I'm not religious. I am intensely curious and clever and explore the heavens and Atys and report to all what I find. I will hunt with anyone who will share the loot and be happy for the company.
Who are you (or anyone else) to tell me that _that_ is not role-playing. If I were to return to my previous alignment with the Karavan, why would I be expected to give up the friends that I have made while neutral? They have not proselytized me, why would I not return the favor? This is role-playing as I understand it. (And I seem to be in agreement with Gidget on this matter as well.)
in terms of gameplay, you point out that the population is low. It is exactly that fact that means that forbidding inter-faction gameplay is a Bad Idea™. It is only in a high-population server that extremism can survive without reducing the population further.
In terms of timeline, I don't know about any overarching story, but the event teams are promising us more content. The Matis were just introduced to the possibility of a vegetative wall around Yrkanis, the Fyros are building fortifications in Thesos and a camp in the region around Dyron. The Rangers have been told that the Rite that will allow them to become full Rangers with access to the Prime Roots will happen this summer. A teller of stories is telling of a little girl and a dragon in the region of Witherings. I, at least do not need a plot outline to do role-play.
And finally, as far as re-roll is concerned (by which I assume you mean what most people call alts), Bittty is getting older. Eventually he will follow in the path of his father, who has a summer cottage in Dyron, and fade from Atys. Then there will be another Tryker (or perhaps a Zorai or a Matis or a Fyros) who comes through the Ranger camp in Silan and arrives in the New Lands to make his or her way. That's what _ I _ call a re-roll.
If I read your comments on Guilds correctly, you are suggesting that guild points would allow guild members to learn skills that are not generally available (like mek-herding, which allows an additional packer). Such skills could well be very useful, and perhaps encouraging guild play might be worth it.
Question: How would guild points be awarded? If it is for PvP or owning an OP, you are penalizing neutral guilds and those who abjure PvP. Ryzom not being an inherently PvP game, there would need to be some other way to gain guild points.
However, "playing with others" is not inherently guild based. When I started this toon I "played with others" until I was level 100+ in several disciplines before I chose a guild (the first of three to which I have belonged).
"Role play" is different for different people, and the question of "what is role play" has been explored to greater or lesser depth in several threads further back in time. But let us focus on now. Since it's all about me, let's focus on me: I'm a Tryker, by Lore I am a hedonistic and intense homin. I'm not religious. I am intensely curious and clever and explore the heavens and Atys and report to all what I find. I will hunt with anyone who will share the loot and be happy for the company.
Who are you (or anyone else) to tell me that _that_ is not role-playing. If I were to return to my previous alignment with the Karavan, why would I be expected to give up the friends that I have made while neutral? They have not proselytized me, why would I not return the favor? This is role-playing as I understand it. (And I seem to be in agreement with Gidget on this matter as well.)
in terms of gameplay, you point out that the population is low. It is exactly that fact that means that forbidding inter-faction gameplay is a Bad Idea™. It is only in a high-population server that extremism can survive without reducing the population further.
In terms of timeline, I don't know about any overarching story, but the event teams are promising us more content. The Matis were just introduced to the possibility of a vegetative wall around Yrkanis, the Fyros are building fortifications in Thesos and a camp in the region around Dyron. The Rangers have been told that the Rite that will allow them to become full Rangers with access to the Prime Roots will happen this summer. A teller of stories is telling of a little girl and a dragon in the region of Witherings. I, at least do not need a plot outline to do role-play.
And finally, as far as re-roll is concerned (by which I assume you mean what most people call alts), Bittty is getting older. Eventually he will follow in the path of his father, who has a summer cottage in Dyron, and fade from Atys. Then there will be another Tryker (or perhaps a Zorai or a Matis or a Fyros) who comes through the Ranger camp in Silan and arrives in the New Lands to make his or her way. That's what _ I _ call a re-roll.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>