Hello everyone,
I'm opening this topic to discuss about what is the game is right now, and what we can do to improve it at players level and gameplay wise...
This discussion is not about actual bugs at all.
I will develop each point with my own point of view which can be wrong or right, but I'm not pretending to have any absolute answer.
Guild gameplay
There is plenty of small guild in the game (mono-guild or guild full of rerolls), that's great, but meanwhile Ryzom was supposed to not be an solo RPG, we have to interact with each others.
Few things have been forgotten about guilds : trainers... everyone can see them in their guild hall, but they are really useless. But we could use them to enforce the guild gameplay :
- to learn new skills we need point : we can use the fact that a guild owns an outpost to earn some points which could wisely been spent at those trainers to learn skills such as : having one more mektoub packer (just an stupid example).
This might also solve the turnover of outpost (which remains to a guild not faction).
The goal here is to make people playing with each others again.
- Faction gameplay and RP
Where is the faction gameplay ? Homins are helping each others disregarding basics things like that...
I have an extrem opinion on this : gameplay shouldn't allow players of different faction to be in team, restriction against exchange also.
Right what players are doing is not coherent with what their characters should do.
- Global story
One simple question : Does someone know where we are in the trameline ? Kitins threat etc ? Personal answer, No I don't know and it's very bad for a role play game.
For now I will stop here, but I have few ideas and others in my head.
But my point is : everything does not work right now ... no RP, nobody knows about the story (assumption here), faction doesn't means anything and people are mostly interested by mats and there reroll (oh my dear outpost battle full of aggros pull and healing reroll).
Let's discuss those points as player :)
edit: one more point I didn't raise :
There is a lot of players asking for new zone, my personal opinion is : the world too big for the actual population of players, we should remove zone instead of adding new ones... or at least find something to make what we have more attractive (nexus if you hear me...).
I'm opening this topic to discuss about what is the game is right now, and what we can do to improve it at players level and gameplay wise...
This discussion is not about actual bugs at all.
I will develop each point with my own point of view which can be wrong or right, but I'm not pretending to have any absolute answer.
Guild gameplay
There is plenty of small guild in the game (mono-guild or guild full of rerolls), that's great, but meanwhile Ryzom was supposed to not be an solo RPG, we have to interact with each others.
Few things have been forgotten about guilds : trainers... everyone can see them in their guild hall, but they are really useless. But we could use them to enforce the guild gameplay :
- to learn new skills we need point : we can use the fact that a guild owns an outpost to earn some points which could wisely been spent at those trainers to learn skills such as : having one more mektoub packer (just an stupid example).
This might also solve the turnover of outpost (which remains to a guild not faction).
The goal here is to make people playing with each others again.
- Faction gameplay and RP
Where is the faction gameplay ? Homins are helping each others disregarding basics things like that...
I have an extrem opinion on this : gameplay shouldn't allow players of different faction to be in team, restriction against exchange also.
Right what players are doing is not coherent with what their characters should do.
- Global story
One simple question : Does someone know where we are in the trameline ? Kitins threat etc ? Personal answer, No I don't know and it's very bad for a role play game.
For now I will stop here, but I have few ideas and others in my head.
But my point is : everything does not work right now ... no RP, nobody knows about the story (assumption here), faction doesn't means anything and people are mostly interested by mats and there reroll (oh my dear outpost battle full of aggros pull and healing reroll).
Let's discuss those points as player :)
edit: one more point I didn't raise :
There is a lot of players asking for new zone, my personal opinion is : the world too big for the actual population of players, we should remove zone instead of adding new ones... or at least find something to make what we have more attractive (nexus if you hear me...).