Moniq
YubinaFor now, but you can share unpublished scenes to friends in specific list, no matter if it's public.I can only have one public scene per account at a time? Seriously?
(So I need to take off woods for the new scene...)
I didn’t test the share to a single person functionality yet. I have 2 nice scenes for the world to see now ^^
For the public scene I replaced woods with waterworld for now, bit of a show off whats currently possible with the SEd.
(If I start another public scene, I will use another account.)
Moniq
YubinaThere are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.And I was not able to figure out how scene renaming works.
Further, the exit button does not exactly meet my expectations (with visible collisions before use).
Did you try to rename a scene, does it work for you? Removing groups and scenes works well for me now.
And the exit button (works well in general), but still the same bug with the red collisions you can’t disable and make you eventually crash (if you forgot to disable collisions before exit).
Moniq
YubinaCollisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes.
The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).
Moniq
YubinaIMHO, it needs some minor fixes and some bit more advanced functions.Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
Which functions do you miss?
These are features announced by Ulukyn or Tamarea before:
X & Y & Z resize (shape), disable collisions and the Ring maps
Further, most important to me:
1. ai, mobs, npc, interactions, missions
2. ability to set season, time of day and weather (like it was in the Ring)
3. copy transformed shapes OR copy the transformation values from one shape to another