At present it appears that, when a character gains a level in a skill, any experience in excess of the amount required for the level is simply lost. Why does the surplus not carry over to the next level? This just looks like lazy programming to me - I can see no justification for arbitrarily depriving a character of some of their hard-earned experience.
Now, I know what you're going to say: only at low levels is the lost experience significant. But newbies are the ones who are most likely to quit in frustration if they feel they're getting gypped; accordingly, newbies are the players for whom the game must be scrupulously fair. Throwing away some of the experience they've earned isn't fair.
Now, I know what you're going to say: only at low levels is the lost experience significant. But newbies are the ones who are most likely to quit in frustration if they feel they're getting gypped; accordingly, newbies are the players for whom the game must be scrupulously fair. Throwing away some of the experience they've earned isn't fair.