IDEAS FOR RYZOM


Potions Master Occupation (bottled clothing colors + more)

Fyrosfreddy
B. but want to remind foklks that we previously had advanced occupations pre-merge
http://app.ryzom.com/app_forum/index.php?page=topic/view/6805
I never knew (I’m not around for that long), what happened to them? Where they never released or removed with the merge?

Fyrosfreddy
I had suggested another one with the goal of making lower level OPs relevant whereby multiple OP mats could be used to create a higher level mat
It’s a nice idea, I don’t know OP mechanics well enough to join a serious discussion about it, at least for now.
I have some ideas, one of them is to activate all the abandoned outposts (whatever they will mine), the abandoned outposts are just empty and sad places atm.
More OPs -> more OP fights -> better chances for small guilds… but thats for another topic ;)
(think of an OP fight in AoI, with the 3 kp’s around, would be a lot of fun ^^)

Fyrosfreddy
C. I would like to also see some achievement related bonuses associated with attaining achievements. Examples:
a. Spirit of the Bark - (…) Knowledge 4 which tells me how many mats in each popped node.
Number of mats info would be very useful for me. The all terrain dig specialization is also pretty popular.
But for such special abilities there should be a rite required in addition to the achievement.

Fyrosfreddy
D. An Auto Sell option to the craft window whereby all your crafts will be marked for auto sell to merchant. Then when you reach a merchant or hawker, you can sell all the so marked items with a single sale.
Like a „sell everything in my bag, thats not locked“ button. +1
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Last visit Friday, 22 November 22:39:57 UTC
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