Yubina
I know that we already have plenty of buff products, it was not the intention to duplicate or replace already existing things.
And when I talk about occupation, I mean daily missions in general, not a copy of what we already have under the name of occupation (especially not the same recipe concept).
I wasn't thinking of duplicating the peculiar recipe concept, but more like current crafting recipes.
Yubina
Of course we already have all the mission mats (I use them so rarely and they are usually invisible, I forgot about them XD), they could be used in daily missions as well. (Is there any senseful reason why they are not trade-able?)
There is a reason when someone is doing the mission, to make sure they (and only they) are actually doing the mission. They aren't useful for anything else.
Yubina
But there is a great difference between the mission mats and the pick-up stuff I would like to search and find on Atys.
The mission mats: need dig skill, are not visible in the landscape, always to dig in the same spot, not trade-able
The pick-up items: no dig skill, visible in the landscape for everyone, can be picked up by everyone (no mission or skill needed), spawn in a random way somewhere in the landscape, can be traded
Ahhh.. That was not clear to me. That's an interesting concept.
I like mine, too, since it would give additional use to otherwise useless mission mats.
As far as OP mats, the flowers don't get used much for buffs, so possibly using flowers as an ingredient could be done as well.
Yubina
Your ranking looks way more complicated than the already existing occupations.
It was intended to be.
Yubina
Was thinking of a more simple concept.
At lvl 1 you can craft 1 bottle a day, lvl 2 -> 2 bottles a day, etc (up to 6 bottles a day = 1 heavy armor dye set)
Recipes are automatically awarded and added to the recipe book by finishing achievements
The pick-up mats should range from very common to extremely rare, e.g. deep black should be very rare and contain at least one very rare roots pick-up mat and recipe for a 250 roots achievement, or pastel yellow in the very common color range for exploration of desert lvl 50 zone.
So, the fun part is running around and finishing achievements, to get recipes, then run around and search for the mats or trade them with others.
trimmed for space
Why rules that force everything new to where things already are?
Shouldn’t rules be not just senseful? Support fun and freedom for everyone?
Would there be any harm done if all homins on Atys would wear neon pink clothes tomorrow?
There are too many senseless restrictions already, we don’t need more. :)
Restrictions and rules are part of what make Ryzom so special. It is not possible to advance without work. The question is not "why not everyone running around in pink tomorrow," but "how do you keep someone interested in this for the long term?" The answer is to make it easy to begin and then progressively harder to advance. This is basic game design, and especially true in Ryzom.
That is the reason that I posted my ideas.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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