IDEAS FOR RYZOM


Code of Conduct regarding OP battles needs to be changed

I fully agree with Kimmerin.

How about shorter wars for lower level OPs? Would that fix it? Personally, I helped in zero wars for months, and a big part of the reason is because I have a life outside Ryzom. Which, I suspect, is true for a big part of the player base.

There is zero sense to dedicating four hours of your life to attacking / defending / helping in a war for a level 50 outpost.

Instead, I propose starting at q250 and removing 4 rounds from the max threshold. Therefore:

- Max threshold 20 for a q200 OP
- Max 16 for q150
- Max 12 for q100
- Max 8 for q50

This way a war will last only 40 minutes for a q50. That is plenty of time to kill 3 rounds of guards, and if you can't do it in that timeframe, you have no business attacking. Same for retaking the OP if it goes to phase 2.

If you feel this is too short, try removing 3 rounds for each level. That would bring q50 OPs to max threshold 12, which is still acceptable imho (60 minutes / phase).

And, hopefully, since this is a numbers tweak, it may not even take a lot of server-side coding (*fingers crossed*).

---

Show topic
Last visit Saturday, 23 November 03:53:02 UTC
P_:G_:PLAYER

powered by ryzom-api