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Proof that Ryzom is a family business

So, if the ballpark range is 1k subscribers / month, then Ryzom is .. yup, pretty much family business. Nowhere near bigger titles.

However, if the ratio of Steam vs. non-Steam players is heavily toward the latter .. I would ask some questions. Why do people not come via Steam? Did the game dig itself into a(nother) hole, due to the bad reviews? Does that mean Steam isn't the Lord and Savior of Ryzom? etc etc :)

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Last visit Friday, 22 November 06:22:51 UTC
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