Here is the full discussion about the speed of weapons on the server http://app.ryzom.com/app_forum/index.php?page=topic/view/26458/1
My formula that I posted earlier finds the client speed value (including decimal) and divides 600 by that, then you round down and add 2. Then divide 600 by that number to get the real number of hpm on the server.
My formula that I posted earlier finds the client speed value (including decimal) and divides 600 by that, then you round down and add 2. Then divide 600 by that number to get the real number of hpm on the server.