Hmmm...
Here is how I can see it using existing code to do it:
Have trap making/planting tool.
Traps are crafted with tool, requiring mats.
Resulting trap depends on mats.
Crafted trap is then imbued on tool, like crystalized spells.
To plant, the imbued tool is used to plant it.
The imbuing is removed from the tool, the trap appears as popped mat, but different color and the mat information pane hovering over it contains remaining life, type, possibly planter/owner.
Just a thought.
Here is how I can see it using existing code to do it:
Have trap making/planting tool.
Traps are crafted with tool, requiring mats.
Resulting trap depends on mats.
Crafted trap is then imbued on tool, like crystalized spells.
To plant, the imbued tool is used to plant it.
The imbuing is removed from the tool, the trap appears as popped mat, but different color and the mat information pane hovering over it contains remaining life, type, possibly planter/owner.
Just a thought.