=> Jahuu, i love your idea of prospecting the traps. You have captured my thoughts exactly. Only, i thought it would be too complicated to mix several skills in one (crafting, foraging, etc.). But if it's feasible, then yes, "trap creation" would be a crafting skill, while "trap detection" would be a foraging skill. But then again, you'd only need to detect them if homins could trigger them....and i think the point has been made that, although this possibility has some pros, the cons win.
=>Neela, i'm not experienced enough to know what a good balance would be, so i'd let older players decide. But of course, once triggered, a trap would disappear (and the throwable ones are consumables per se).
=>Neela, i'm not experienced enough to know what a good balance would be, so i'd let older players decide. But of course, once triggered, a trap would disappear (and the throwable ones are consumables per se).