Hi all,
I'd like to submit an idea that recently came to me: a trap creation skill.
You'd use a specific tool to create devices or contraptions designed to trap/inflict damage to target. I think it would be best if it was a job only skill, based on focus (job could be "trapper", for example. All suggestions welcome here ^^).
The skill is devided in 2, "laid traps" and "thrown traps"
-Pretty self-forward: those are laid on the floor, and activate when someone/thing walks on it. Someone said in Universe chat that homins would keep falling in it. Easy remedy: make them visible like mat sources, or make it so no homin can be trapped, except if pvp is active.
-Laid traps are composed of 2 plans you'd have to buy: the ammo trap, and the magic trap.
-When you craft traps, there is a slot where you add what it will be filled with. Here, it's ammo, just like for guns. Damage is based on what type of stuff you put in there. Lvl of trap increases quantity of ammo + explosion strength, hence damage.
-When you craft traps, there is a slot where you add what it will be filled with. Here, it's a magic crystal, so you can cristallize any magic and use it as a trap effect. Now, it might be hard to implement for linked magic, because ideally, you should be able to move after using your traps, otherwise it's no different from the magic itself. So you could either use a magic crystal imbued with "acid" or "cold" or "root", "fear", etc.
-Here, please help with suggestions: should the effect/damage output be less effective then the spell itself, considering several traps can be laid at the same time (total number depends on level in skill) ? Should traps have a limited time effect once laid (it disappears after a while - i think it should, how long is to be discussed).
-Pretty self-forward: those are thrown, the idea is to have a skill that allows to create consumable, ready to use items.
I thought of 2 sorts at first, but throwing something that deals ammo damage or magic damage would be redondant with guns and crystallized magic. If you think not, please say so.
In any case for, now, only one type: "sticky ball"
-Imagine a ball you create with mats, then fill with anything sticky, oily, sappy...could even be goo, though making one with goo would affect you too (lose health, kami hostiles as long as you carry the object, or such).
-You throw it on target, it immediately becomes poisoned/slowed, or has one of its skills sealed (temporary), etc. Anything you can imagine/the devs can implement. Please make suggestions here too :)
There, those ideas have been in my mind for quite sometime, tell me what you think, don't spare criticisms :)
I'd like to submit an idea that recently came to me: a trap creation skill.
Main Principle
You'd use a specific tool to create devices or contraptions designed to trap/inflict damage to target. I think it would be best if it was a job only skill, based on focus (job could be "trapper", for example. All suggestions welcome here ^^).
Detailed Content
The skill is devided in 2, "laid traps" and "thrown traps"
First branch - Laid traps
-Pretty self-forward: those are laid on the floor, and activate when someone/thing walks on it. Someone said in Universe chat that homins would keep falling in it. Easy remedy: make them visible like mat sources, or make it so no homin can be trapped, except if pvp is active.
-Laid traps are composed of 2 plans you'd have to buy: the ammo trap, and the magic trap.
Ammo trap
-When you craft traps, there is a slot where you add what it will be filled with. Here, it's ammo, just like for guns. Damage is based on what type of stuff you put in there. Lvl of trap increases quantity of ammo + explosion strength, hence damage.
Magic trap
-When you craft traps, there is a slot where you add what it will be filled with. Here, it's a magic crystal, so you can cristallize any magic and use it as a trap effect. Now, it might be hard to implement for linked magic, because ideally, you should be able to move after using your traps, otherwise it's no different from the magic itself. So you could either use a magic crystal imbued with "acid" or "cold" or "root", "fear", etc.
-Here, please help with suggestions: should the effect/damage output be less effective then the spell itself, considering several traps can be laid at the same time (total number depends on level in skill) ? Should traps have a limited time effect once laid (it disappears after a while - i think it should, how long is to be discussed).
Second branch - Thrown traps
-Pretty self-forward: those are thrown, the idea is to have a skill that allows to create consumable, ready to use items.
I thought of 2 sorts at first, but throwing something that deals ammo damage or magic damage would be redondant with guns and crystallized magic. If you think not, please say so.
In any case for, now, only one type: "sticky ball"
Sticky ball
-Imagine a ball you create with mats, then fill with anything sticky, oily, sappy...could even be goo, though making one with goo would affect you too (lose health, kami hostiles as long as you carry the object, or such).
-You throw it on target, it immediately becomes poisoned/slowed, or has one of its skills sealed (temporary), etc. Anything you can imagine/the devs can implement. Please make suggestions here too :)
There, those ideas have been in my mind for quite sometime, tell me what you think, don't spare criticisms :)