IDEAS FOR RYZOM


ONE change to how merchants work - substantially longer time.

In fact, for older players the dapper is broken because they have lots of them, but young players are mostly low on dappers.
The reason, with one lvl 200 crafting skill and a lvl 200 dig skill you can already make 200k+ per hour by running craft missions (time for digging the mats included) if you know how and about double for craft/dig masters.

But what about smaller/new players, the adjustments after server merge made their life a lot worse.
The payment for small crafting missions is to low, so they have to do an occupation, it’s the easiest way for them to make up to 180k a day (50 fame, lvl 2 occupation).
If someone does not know or want to do an occupation, there are rarely any other ways to earn that amount of dappers from npcs.
For example, a fairly new player starts digging in the lvl 200 area:
4k + 1k for tps, for each bag of mats
25k for the craft tool, 9k for the pick
112k (* 3) for the packer
selling crafted goods to the merchant nearly +0k

That makes already >150k for the first packer filled with mats, not to mention any armor or jewels to wear (and then I see older players asking such a young player for 2 m dappers for a ex jewel set ;’D)
And the biggest problem about that, is that the older players are not really aware of this situation, when they were young homins, things were different, they were able to earn money with just digging and crafting and selling things to the merchant.
They were not forced to do an occupation (or worse low level craft missions) to be able to level dig and craft.

Hope it’s not too far away from the topic :)

A bit back o the topic:
Still, biggest problem with the resale, people mostly don’t use it for precious things (only for trash) because they can loose their things easily, so the destruction of anything placed on marked after any amount of time needs to be removed.

Players that are not afraid to loose anything on game mechanics are less stressed/frustrated and more happy while playing!

And for the little ones, it makes their life a lot easier to use resale, if they just can go to the marked and grab the things they need 7/24, no asking, no feeling bad because getting things for free, no waiting for the crafter to be on…

There is no better equipment ever than those that is tailored to your specific needs.
And the need of little players is that they grow out of equipment faster than they learn to spell Psykopla. Trying to fix the marked would maybe not mean much to most older players, but a lot to new players.
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Last visit Tuesday, 26 November 10:33:02 UTC
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