IDEAS FOR RYZOM


ONE change to how merchants work - substantially longer time.

Yubina's and Neelas ideas are a lot more well thought-out
Hence the topic was a success, we have some really good solutions

Realistically:
change existing variables
reduce slots and increase time as suggested
128/7 days 64/14 days 32/1 month 16/ 2 months

It would be awesmoe if we could actually PICK the way we want from above but thats not just a change of a variable so i'd be more for 32 slots 30 days

Ideally:
actually change the expiring mechanics to make the items go somewhere the player can get the back (with a second expiring date, example, after 14 days your items go into storage for another 30 days then are destroyed)

Other topics for fixing npc pricing and base sell price are already in existinece and will continue to be reposted but none of this really seems to be a priority

I undertand that labour and time are being used, and they are limited... to add new things. I get that. Changing a few variables in a config file to fix this issue is not a lot to ask

If we can actually agree on days/slots changes, it should be implimentable

I have lots a lot due to RL interference and I no longer really list anything, it's very disheartening

P.S.
@bitty, my 40 slots was just a made up number at the start, i did state that it was merely to suggest a balance, reduce slots to increase time in some fair exchange to prevent some clogging, i later did add that i'd prefer to have more slots, yubi's proportional changing idea articulates the theory i was trying to put forward

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