IDEAS FOR RYZOM


ONE change to how merchants work - substantially longer time.

There are clearly 2 camps with different points of view on this idea so I tried to come up with an idea that might satisfy some of the issues both have.

So how about a new system where you can still place items on the merchants for sale as normal but what happens to them once they 'expire' changes? After a set period, e.g. the existing 7 days, rather than the merchant throwing them away, they take it off the 'shelf' and put it into their 'warehouse'.

In other words, the items don't appear on the list any more but aren't gone yet. When the player who put them up for sale next logs on, they receive a message and have to go to the merchant, open a warehouse tab to either destroy the item or put it back on sale.

After a set period, say 2 months (definitely not more than 6), the merchant has a clear out and destroys any items that the owner hasn't dealt with.

I think that this would solve the issue for players who are cursed by RL but also reduce some of the potential clutter.

I'm aware this idea would require a lot more dev work than just extending the expiry deadline; I'm assuming the existing time limit is a number in some config file/database and would be easy to change.

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Elder Of Atys

Chasing the DING!
katriell
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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