IDEAS FOR RYZOM


ONE change to how merchants work - substantially longer time.

@Loved -

My post was meant as a comment that your suggestion would *not* improve the system. Fewer slots would discourage vending and selling of materials, materials that regularly do sell and which allow crafting grinders to buy at reasonable prices without hunting or digging themselves.

With the number of players and the wide range of possible items that might be offered, reducing the number of slots will not help in selling armor, jewels or weapons since it will not allow any crafter to offer a variety of goods. (Half of your proposed number of slots is *one* set of jewels.) My example of a person who can wear q140 not wanting q120 was meant to emphasize that more offerings will be necessary for the vendor system to work.

A longer time of offer (unless it is indefinite, which has its own problems) merely means that items will be destroyed after a month (or whatever) instead of a week. That means an even more likely chance of "forgetting to renew."

@Gidget --

I find that it sometimes takes 2 - 3 days for my mats to sell, especially when I put them up on an early weekday. I find that my offerings of jewels sell one or two items on a set in 7 days, which means that my effort in making a complete set is wasted anyway.

Any adjustment of interval should be in units of whole days, just so that those of us who are able to recycle don't have to come on a unusual hours to do so. :D

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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