I partially agree with this proposal, with a few modifications:
- I would still periodically purge items under .. say, q50. Many people trying out the game will kill some mobs and/or craft a couple of items, put said stuff on sale, then stop playing. This would leave the bottom list of the merchant cluttered forever with q5 yubo eyes and q10 daggers.
If you've seen the amount of q10 LA boots on sale in Silan, you know what I mean. And maybe the amount of q10-q50 daggers in any capital. At least in Silan, the sheer number of boots makes it difficult to load the LA merchant list, and this is with the *current* 7-day limit.
- I would not allow infinite time for resale, but simply a time long enough that it doesn't punish the honest merchant. Say, 3 months for raw materials and 6 months for crafted items.
First, you don't want to leave unwanted items to sit on the shelves forever. Every now and then, you can see magic amplifiers with 60% powers that get thrown on the market. They sit and sit. You have mats placed on resale at very high prices, even if using them in overseer missions wouldn't have you break even. At some point, they should disappear, if the collective buyers decide they don't need them in 6 months.
Just my 2 dappers. I wouldn't mind the changes even in their original proposed form, but I simply find they would introduce unwanted side-effects, described above :)
- I would still periodically purge items under .. say, q50. Many people trying out the game will kill some mobs and/or craft a couple of items, put said stuff on sale, then stop playing. This would leave the bottom list of the merchant cluttered forever with q5 yubo eyes and q10 daggers.
If you've seen the amount of q10 LA boots on sale in Silan, you know what I mean. And maybe the amount of q10-q50 daggers in any capital. At least in Silan, the sheer number of boots makes it difficult to load the LA merchant list, and this is with the *current* 7-day limit.
- I would not allow infinite time for resale, but simply a time long enough that it doesn't punish the honest merchant. Say, 3 months for raw materials and 6 months for crafted items.
First, you don't want to leave unwanted items to sit on the shelves forever. Every now and then, you can see magic amplifiers with 60% powers that get thrown on the market. They sit and sit. You have mats placed on resale at very high prices, even if using them in overseer missions wouldn't have you break even. At some point, they should disappear, if the collective buyers decide they don't need them in 6 months.
Just my 2 dappers. I wouldn't mind the changes even in their original proposed form, but I simply find they would introduce unwanted side-effects, described above :)
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