The Evolver tries to reach your goals (conditions) no matter what. Once they are reached (fitness is above 0), it tries to make your recipe cheaper material wise and less complicated by combining similar mats.
For example if the recipe has one prime root choice buo fiber and two forest choice buo fiber it will try and replace them either by prime root or forest as long as the stats aren't changed and the target color is reached (if set).
You can't control this manually, once the goal is reached it starts to compact the recipe - but not before. I suggest to use > conditions like > 90%, this way it can be more flexibe with combining materials.
arc
For example if the recipe has one prime root choice buo fiber and two forest choice buo fiber it will try and replace them either by prime root or forest as long as the stats aren't changed and the target color is reached (if set).
You can't control this manually, once the goal is reached it starts to compact the recipe - but not before. I suggest to use > conditions like > 90%, this way it can be more flexibe with combining materials.
arc
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