I don't think its giving in to mediocrity or the status quo, just realistically most Ideas for Ryzom are not accepted. So we would have to present a really good reason for the dev team to even consider it.
There are advantages to the idea you propose:
a) People won't be logged on to the server but afk for hours as much (server population management, like I mentioned earlier)
b) Players that play less frequently or often but just for an hour or two are at less of a disadvantage to those with many hours to play. (since part of the game is competitive or requires higher levels this might be a valid concern)
c) Ryzom's current level system is a bit of a grind and could occupy many hours of individuals that have addictive personalities (giving a bonus xp for taking a break can reduce this effect)
In Ryzom I imagine it would look like- if you are logged out for 2hrs (or maybe just once per day?) when you return you get +100% of base xp for the first 20 minutes? So F2p it would be like a set of xp catz, for paid you would get 3x base xp for that limited amount of time.
I'm not saying I'm 100% for this, but at mid-range levels you can get what, 4 levels in 20 minutes? So if 4 levels becomes 6 for a short amount of time I don't think it is Atys shattering. Which actually raises the question of if it is even worth the effort then, if a person might get only a couple more levels daily?
There are advantages to the idea you propose:
a) People won't be logged on to the server but afk for hours as much (server population management, like I mentioned earlier)
b) Players that play less frequently or often but just for an hour or two are at less of a disadvantage to those with many hours to play. (since part of the game is competitive or requires higher levels this might be a valid concern)
c) Ryzom's current level system is a bit of a grind and could occupy many hours of individuals that have addictive personalities (giving a bonus xp for taking a break can reduce this effect)
In Ryzom I imagine it would look like- if you are logged out for 2hrs (or maybe just once per day?) when you return you get +100% of base xp for the first 20 minutes? So F2p it would be like a set of xp catz, for paid you would get 3x base xp for that limited amount of time.
I'm not saying I'm 100% for this, but at mid-range levels you can get what, 4 levels in 20 minutes? So if 4 levels becomes 6 for a short amount of time I don't think it is Atys shattering. Which actually raises the question of if it is even worth the effort then, if a person might get only a couple more levels daily?