I'm the only one in my guild that doesn't really do combat grinding.
IF simply having me in the team would give a little extra love to the team I'd be a bit more willing to go.
I'm not saying I'm not willing - if anyone needs me I'm there but for the most part I'm a digger/crafter and a lot of the time there are very few online anyway.
I don't see why a modest team benefit would hurt anyone but uh... if I'm not mistaken isn't there already some team exp math ? I have to go read up on it.
People who get bored of grinding will quit ryzom regardless of 2x 3x 4x exp boost so a small boost won't hurt anyone. Ryzom isn't really about grinding, the ones who treat it that way will quit (usually within hours, days, or a week or two).
In terms of levels, there are really only 3 things to do, fight, dig, craft. You can technically combine dig and craft. At the end of the day it's just combat and digging and while the exp tree may make it look like we have a lot of skills, we really don't. It's a lot of the same.
New content is lacking (but coming soon) but until then, we must needs grind, besides other things like exploring trekking rp'ing.
Look at the 80/20... most likely 20% of the loudest people will complain but 80% of the population would benefit and sit quietly and happily.
Just my 2 dappers.
IF simply having me in the team would give a little extra love to the team I'd be a bit more willing to go.
I'm not saying I'm not willing - if anyone needs me I'm there but for the most part I'm a digger/crafter and a lot of the time there are very few online anyway.
I don't see why a modest team benefit would hurt anyone but uh... if I'm not mistaken isn't there already some team exp math ? I have to go read up on it.
People who get bored of grinding will quit ryzom regardless of 2x 3x 4x exp boost so a small boost won't hurt anyone. Ryzom isn't really about grinding, the ones who treat it that way will quit (usually within hours, days, or a week or two).
In terms of levels, there are really only 3 things to do, fight, dig, craft. You can technically combine dig and craft. At the end of the day it's just combat and digging and while the exp tree may make it look like we have a lot of skills, we really don't. It's a lot of the same.
New content is lacking (but coming soon) but until then, we must needs grind, besides other things like exploring trekking rp'ing.
Look at the 80/20... most likely 20% of the loudest people will complain but 80% of the population would benefit and sit quietly and happily.
Just my 2 dappers.
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