IDEAS FOR RYZOM


Group Bonus ?

Thank you for your post Mjollren, nice to see that some persons don't resume this thread to "i-want-more-exp-fast". In deed, that's exactly what i observed too (already before merge, so before my own break which was itself motivated by the fact they wanted to reset everything and which cost a LOT of players to Ryzom). Fact is, i have the feeling that there is a will not to change anything in here which i'm wondering why... As Mjollren, i don't think that leveling the (very) hard way (despite people pretending they lvl very fast in here, which i cannot imagine IF leveling the normal way : solo/duo/random) is achieving anything anymore nowadays. You can keep thinking everything is fine, the system works just good as it is, and even pretending there are enough players around : i see only the same guys all the day, and they're not a lot. So, instead of reducing this to a exp post, think a bit more far, as it is NOT only about exp as Kyriann seems to think it is, thanks btw for painting us as exp addicts and teaching us Ryzom which we know i think, a bit longer as you. I don't see any danger of loosing players because they would lvl to fast. Are you serious ? Anyway, i'm kinda stunned from the reactions in here, and the few positive feedback to a "group" bonus (it's not for individual benefit !) which should instead be considered as a valid idea. Well, time to move on i think, if you think everything is ok here with the exp system, that's your right, mine is to deny it.

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