IDEAS FOR RYZOM


Group Bonus ?

There are a few ways to look at it.

1. Your super herbie team probably had too many members or the non-level 240+ players were much lower levels, or people had the wrong type of weapons for Plods, etc...

2. The difficulty bonus of super herbs could be increased, giving a higher xp regardless of the number of members or max skill level.

3. The effect of adding a team member could be reduced- currently each added player is worth about 8 levels to the team xp equation.

Better team management is the obvious solution under current mechanics- I have seen a level 245 person recruit a team of lvl 180-200 people before, to get as slow levels as you describe XD

The other two options, meh. a team of 3 can already get max xp from a superherbie even if there is a level 250 member- although I think Bolobis are the only ones that can be killed quickly by 3 players... And I'm not sure what long lasting effects changing the xp equation would have at lower levels...

I personally hate Juglas- one will die with 2-3 hits but the next will parry 10 swings in a row and place 3 Dots on me :(
Show topic
Last visit Tuesday, 26 November 20:45:05 UTC
P_:G_:PLAYER

powered by ryzom-api