IDEAS FOR RYZOM


Prime roots changes

Making any further regions PvP would be a stupid idea. Existing PvP opportunities, be it usage of regions, arenas, Op Wars, or duels, tournaments and other user generated PvP events. are sadly lacking due to slacking PvP players. I even succeeded to shamelessly steal some sup from SN unmolestedly recently :).

So it would be ridiculous to give PvPers more regions as long as they are unable to use existing PvP opportunities. It would even harm real and honorable PvP between dedicated PvP players degrading them to a poor substitute of KP. They could only do worse compared to those awesome patrollers, and, being no NPCs, would be bored or easily fall victim of buddy favoring and corruption. Beneath that, KP never sleeps, PvPers do ;).

I lived through the times after merge when KP was not present for more than a year and hated it. Small players of large guilds camped every interesting sup spot and spammed trackings. Once they succeeded, they called their guild and emptied the spot. Even if you were there in time, your chance to get even a single mat was close to zero. Since KP returned, low level campers are hard to maintain in 250 PR and Ichor (where KP are bit too many, but that is another discussion).

In the first 5 weeks following return of KP I pulled more sup than I had done in the 16 months before after the merge. Often, it was only 5 to 15 mats, and not seldom, having encountered a full spot, I had to run after 10 or 15 or even less mats with KP on my butt. I love it.

More PvP regions? Maybe. Let us work on new region project of Ryzom Forge. Among the new regions, there should be at least one full PvP region, fitting the situation in the Ancient Lands. If enough people engage in level design, new PvP challenge missions may be coded and released, allowing to win NPC armor in PvP challenges. I would not participate, but love if it could be implemented.

Stealing PvE players their regions would be a detrimental move, leading to exodus of even more players.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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Last visit Saturday, 23 November 00:36:37 UTC
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