I won't interfere into descriptions about a boss fight I did not witness, though the "accidential appearance" of kitins when a team was fighting cratchakin's minibosses (kitins are a good way distant from cratchakin's spawn), and the subsequent takeover of the boss kill by the perpetrators, if I understood that correctly, simply stinks. It may have been accidential, anyway, and all behaviour conforming to the rules. Who knows.
But it shows quite well what is to expect when all boss fights would become PvP challenges. All practices, including the filthiest ones like dragging agro, attacking tagged teammates to render them unhealable for non tagged ones and other questionable methods would become perfectly legal, with boss hunts degrading into brawls and sneaky assaults excluding everybody who does not practise PvP, or at least prefers fair fights. It would also destroy opportunities for experienced players to attack high level bosses in small teams, as numerically superior brawlers would overwhelm them in their already risky fight.
So this confirms my conviction that changing boss hunts into PvP fights is a bad idea, broken by design. On Leanon, we had a convention (sort of community agreement, not completely binding but followed by almost everybody) that a boss "belonged" to that one who detected it, granting the right to form a team, for 20-30 minutes approximately. That allowed even young players, if sufficiently curious and daring, to spot bosses, and to participate in the fight. I loved that.
But it shows quite well what is to expect when all boss fights would become PvP challenges. All practices, including the filthiest ones like dragging agro, attacking tagged teammates to render them unhealable for non tagged ones and other questionable methods would become perfectly legal, with boss hunts degrading into brawls and sneaky assaults excluding everybody who does not practise PvP, or at least prefers fair fights. It would also destroy opportunities for experienced players to attack high level bosses in small teams, as numerically superior brawlers would overwhelm them in their already risky fight.
So this confirms my conviction that changing boss hunts into PvP fights is a bad idea, broken by design. On Leanon, we had a convention (sort of community agreement, not completely binding but followed by almost everybody) that a boss "belonged" to that one who detected it, granting the right to form a team, for 20-30 minutes approximately. That allowed even young players, if sufficiently curious and daring, to spot bosses, and to participate in the fight. I loved that.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral