2 Opening of Silan
We loose a lot of new players on Silan because of several reasons other than "old game"'s one: Silan is usually quite empty; the new player has to learn in a very short time a lot of difficult gameplay; he only sees basic equipment and sorts; he does not see at all the reality of the game: Silan is not a sandbox at all...
For all these reasons, Winch Gate has decided to open Silan by adding a double teleport between Silan and capitals (+ marauder camp).
Later, it could be possible to remove Silan and replace it by new tutorials missions directly on the Mainland (will be to see with RF). But waiting for this day, it will be a double-way teleport.
Lore Team is working on the explanation of this opening, then it will share it with Event Team so we will have events to explain this in RP.
Once again, do not hesitate to share your opinions and ideas about these two topics. Dev Team is working on them, they are not over and so it would be easy to improve them with your ideas.
Log:
<Guildenstern> if Silan is removed, would it be possible to put the area to other use? The marauders are still looking for a home.
<nuts> Give us the Nexus !
*Deed : And that Rangers could have access to Silan, it's more RP ?
<badnet> players are suggesting improvements for silan instead of removal of silan. particularly... removing silan will be hard on many who have high level, several-years-old silan helper accounts for helping newbies. It has been proposed to simply add more mainland-like content on silan to make it more representative to mainland... i think removal will cause some upset. It has been proposed to simply add more mainland-like content on silan to make it more representative to mainland... i think removal will cause some upset.
*Lyne: Anyway, the ones who didn't get the achievements in Sian, will be happy.
*Tamarea : Guildenstern, yes, any unused island can potentially be re-used.
<badnet> reference: http://app.ryzom.com/app_forum/index.php?page=topic/view/25289/1 That post stated out as just one suggestion for silan but... many replied with multiple ideas. the community does have feedback to give the dev team, if asked.
<Guildenstern> That could be a week long event instead.
*Glorf: I don't see any interest in it... There will be HL on Silan who'll be able to make the island content too easy.
<Guildenstern> Then limit the levels on Silan to 50?
*Nuts: The problem is that Silan is emplty... if HL go there it will be less empty.It's mask. But lots of players would be happy to be able to go back. And explain the game to newcomers.
*Glorf: There's already Universe channel for that.
*Siela : Yes, but we should limit the skills/gear on Silan.
*Deed: Or only rangers :)
<SIELA1915> well, if they say it's too hard to implement...
<badnet> this is getting a little out of hand :) let me shed some light on silan. There are a lot of skills not avaialble on silan at all no matter what level. Even at alevel 84 digging its very bad, it does not make it easy at all. Plus you would take months to years to get to 80 combat , with no major advantages. Stanzas are not available on silan that are available on mainland.The issue is that silan is not a real representation of the reality of mainland. No corporal, overseer, delivery missions, no way to teleport, no income. lots of walking. Silan is a great way to learn that digging is slow and painful and melee is amazing. It is a biased picture of ryzom but... it DOES show you that everyone is VERY helpful. Because heroic high level silan accounts who have been there for years, stay, to help out, as their only purpose.
<Guildenstern> That's a really good argument to abolish Silan.
<badnet> i would argue that it's a good argument to polish silan by making it relevant. Else... you have to make an entirely new area from scratch. An uncut diamond is still a diamond.
<Guildenstern> The low level mainland areas are underused, so that's what you trade.
<badnet> you don't throw it away because it's not polished. No one will ever use the low level mainland areas because the population of ryzom is simply too small. high level mainland players immediately "adopt" new players from silan and teach them the game because silan has not provided enough background, hence, the starter towns are abandoned and everyone digs in q200 thesos with a mainland mentor. I apologise for going so far off topic. For example silan has not shown you how to use teleport pacts, or how to craft or kill for dappers. now the high level player steps in to educate you, where silan should have done the work.
<Tamarea> Thank you Badnet, it's very interesting.
<badnet> you could eliminiate silan if you so choose, at the discontent of some, but you would havet o make something new either way, to get the job done right (you can make all starter towns have missions for newbies for example. my core argument is that you have a good framework on silan, now you must build on it.
<badnet> thank you for listening to my feedback.
<Guildenstern> A second tier, maybe, with the advanced topics that aren't taught. Is that what you're saying? That could also be done on the mainland.
<badnet> yes or some really small fixes (add one teleport pact, add a corporal, add an overseer).
<Glorf> badnet: there is quite a lot of game where not everything is given in game (knowledge wise) but you have to seek it, either by trying, speaking with players or out if game ressources. And focus on stuff that matters for the biggest part of the players.
<badnet> my counter argument is... it probably won't take a lot of work to add a few more npcs and one tp, the mainlanders will still "adopt" the newbies after silan anyway.
<SIELA1915> that would be the tool to no more have to use 3DSMax and ryzom studio Glorf, so that we can get new content?
<badnet> there is a complaint on ryzom facebook where a person said they had to pretend not to speak english so they would not constantly be helped by mainland veterans :P some people want the game to show them how it works.
We loose a lot of new players on Silan because of several reasons other than "old game"'s one: Silan is usually quite empty; the new player has to learn in a very short time a lot of difficult gameplay; he only sees basic equipment and sorts; he does not see at all the reality of the game: Silan is not a sandbox at all...
For all these reasons, Winch Gate has decided to open Silan by adding a double teleport between Silan and capitals (+ marauder camp).
Later, it could be possible to remove Silan and replace it by new tutorials missions directly on the Mainland (will be to see with RF). But waiting for this day, it will be a double-way teleport.
Lore Team is working on the explanation of this opening, then it will share it with Event Team so we will have events to explain this in RP.
Once again, do not hesitate to share your opinions and ideas about these two topics. Dev Team is working on them, they are not over and so it would be easy to improve them with your ideas.
Log:
<Guildenstern> if Silan is removed, would it be possible to put the area to other use? The marauders are still looking for a home.
<nuts> Give us the Nexus !
*Deed : And that Rangers could have access to Silan, it's more RP ?
<badnet> players are suggesting improvements for silan instead of removal of silan. particularly... removing silan will be hard on many who have high level, several-years-old silan helper accounts for helping newbies. It has been proposed to simply add more mainland-like content on silan to make it more representative to mainland... i think removal will cause some upset. It has been proposed to simply add more mainland-like content on silan to make it more representative to mainland... i think removal will cause some upset.
*Lyne: Anyway, the ones who didn't get the achievements in Sian, will be happy.
*Tamarea : Guildenstern, yes, any unused island can potentially be re-used.
<badnet> reference: http://app.ryzom.com/app_forum/index.php?page=topic/view/25289/1 That post stated out as just one suggestion for silan but... many replied with multiple ideas. the community does have feedback to give the dev team, if asked.
<Guildenstern> That could be a week long event instead.
*Glorf: I don't see any interest in it... There will be HL on Silan who'll be able to make the island content too easy.
<Guildenstern> Then limit the levels on Silan to 50?
*Nuts: The problem is that Silan is emplty... if HL go there it will be less empty.It's mask. But lots of players would be happy to be able to go back. And explain the game to newcomers.
*Glorf: There's already Universe channel for that.
*Siela : Yes, but we should limit the skills/gear on Silan.
*Deed: Or only rangers :)
<SIELA1915> well, if they say it's too hard to implement...
<badnet> this is getting a little out of hand :) let me shed some light on silan. There are a lot of skills not avaialble on silan at all no matter what level. Even at alevel 84 digging its very bad, it does not make it easy at all. Plus you would take months to years to get to 80 combat , with no major advantages. Stanzas are not available on silan that are available on mainland.The issue is that silan is not a real representation of the reality of mainland. No corporal, overseer, delivery missions, no way to teleport, no income. lots of walking. Silan is a great way to learn that digging is slow and painful and melee is amazing. It is a biased picture of ryzom but... it DOES show you that everyone is VERY helpful. Because heroic high level silan accounts who have been there for years, stay, to help out, as their only purpose.
<Guildenstern> That's a really good argument to abolish Silan.
<badnet> i would argue that it's a good argument to polish silan by making it relevant. Else... you have to make an entirely new area from scratch. An uncut diamond is still a diamond.
<Guildenstern> The low level mainland areas are underused, so that's what you trade.
<badnet> you don't throw it away because it's not polished. No one will ever use the low level mainland areas because the population of ryzom is simply too small. high level mainland players immediately "adopt" new players from silan and teach them the game because silan has not provided enough background, hence, the starter towns are abandoned and everyone digs in q200 thesos with a mainland mentor. I apologise for going so far off topic. For example silan has not shown you how to use teleport pacts, or how to craft or kill for dappers. now the high level player steps in to educate you, where silan should have done the work.
<Tamarea> Thank you Badnet, it's very interesting.
<badnet> you could eliminiate silan if you so choose, at the discontent of some, but you would havet o make something new either way, to get the job done right (you can make all starter towns have missions for newbies for example. my core argument is that you have a good framework on silan, now you must build on it.
<badnet> thank you for listening to my feedback.
<Guildenstern> A second tier, maybe, with the advanced topics that aren't taught. Is that what you're saying? That could also be done on the mainland.
<badnet> yes or some really small fixes (add one teleport pact, add a corporal, add an overseer).
<Glorf> badnet: there is quite a lot of game where not everything is given in game (knowledge wise) but you have to seek it, either by trying, speaking with players or out if game ressources. And focus on stuff that matters for the biggest part of the players.
<badnet> my counter argument is... it probably won't take a lot of work to add a few more npcs and one tp, the mainlanders will still "adopt" the newbies after silan anyway.
<SIELA1915> that would be the tool to no more have to use 3DSMax and ryzom studio Glorf, so that we can get new content?
<badnet> there is a complaint on ryzom facebook where a person said they had to pretend not to speak english so they would not constantly be helped by mainland veterans :P some people want the game to show them how it works.