IDEAS FOR RYZOM


Raise the maximum experience limit.

@Daomei:

You would have a point with your questions if the answers would be game-changing for a significant amount of players. As it happens, the ugly truth is that very few people out of a group would actually care to learn the answers. You can play in most situations just by knowing which class attacks which (carnivores > herbivores).

Instead, what people DO notice is how fast you level, how fast you can gain access to content, how boring or interesting content is, and so on. No, a nature documentary isn't interesting for a lot of people.

For a completely personal example, I never got into GW2 due to two reasons: one is that I dislike the endless quests at the start, and even if I could get over that, the XP gain is pretty slow. The person I'm watching play has been putting in maybe 1 hour daily, and three months later they're still 52 out of 80. Granted, that's the only skill to level, instead of 63 trees, but consider what the average player's expectation is.

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